/*
Copyright (C) 2006 Parallel Realities

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

class Mission {

	private:
		
		Mission();
		static Mission instance;
	
	public:
	
		String missionName;
		
		String bsp;
		String music;
		String ambientEffects;
		String autoInfo;
		String bossDefFile;
		
		String startCutscene;
		String endCutscene;
		
		int itemLimit;
		
		int enemyLevel;
		
		bool alarmActive;
		
		float timeLimit;
		
		String skySphere;
		int skySphereSize;
		
		int weather;
		float nextLightning;
		float lightningTime;
		
		GLColor fogColor;
		float fogMin, fogMax;
		float fogDensity;
		
		List startCutsceneData;
		List endCutsceneData;
		
		List primaryObjectives;
		List secondaryObjectives;
		List conditions;
		
		List triggerList;
		
		String enemySpawnList;
		int spawnSize;
		int minSpawnTime;
		int maxSpawnTime;
		
		String supplyCrateList;
		
		int missionNumber; // used in conjunction with AUTO in exitToMission
		String restartMissionName;
		String exitToMission;
	
	static Mission *getInstance();
	~Mission();
	
	void clear();
	
	Objective *spawnObjective(int type);
	
	Trigger *spawnTrigger();
	
	int activeObjectives(int type);
	Objective *getObjective(int id);
	bool allObjectiveComplete();
	
	const char *getNextMissionName();
	
	void load(Properties *props);
	void save(FILE *fp);

};
