Mission {

	bsp = data/bsp/bossBattle4.bsp;
	
	music = music/Super Robot Fighter.xm;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
	
	fogColor = 0.25 0.25 0.25;
	fogMin = 0;
	fogMax = 7500;
	fogDensity = 0.25;
	
	enemyLevel = 4;
	
	skySphere = textures/game/day2.jpg;
	skySphereSize = 1;
	
	supplyCrateList = WEP_GRENADE;
	
	bossDefFile = data/gameDefs/specialist;
	
	startCutscene = data/cutscenes/scripts/bossBattle4Start;
	
	exitToMission = AUTO;
	
	ambientEffects = sound/ambience/grasslands/birdsong.ogg|sound/ambience/grasslands/cardinal.ogg|sound/ambience/grasslands/falsebird.ogg|sound/ambience/grasslands/lapwing.ogg|sound/ambience/grasslands/robin.ogg;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE;
};

// =================== Objectives =================

Objective {

	id = 1;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Defeat Blaze;
	status = OBJ_INCOMPLETE;
	active = 1;

};

Objective {

	id = 2;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Defeat Frost;
	status = OBJ_INCOMPLETE;
	active = 1;

};

// =================== Triggers =======================

Trigger {

	active = 1;

	type = TRIGGER_TYPE_ENTITY_KILLED;
	
	action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
	name = Blaze;
	objectiveId = 1;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_ENTITY_KILLED;
	
	action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
	name = Frost;
	objectiveId = 2;

};

@END@
