/*
Copyright (C) 2006 Parallel Realities

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

class TextureSpec : public Linkable {

	private:
		
		float lightDir;
		float x, y;
		
		float sx, sy;
		float sdx, sdy;
		
		float dx, dy;
		
		float lightMinLevel;
		float lightMaxLevel;
		float lightSpeed;
		
		bool warp;

		bool environmentMap;
		int blendSource, blendDest;

	public:
		
		// whether this texture has been updated this frame
		bool animated;
		
		bool blended;
		bool reflective;
		
		float lightLevel;
		int lightType;
		int mx, my;
		
		bool bright;

		String name;
		GLuint texture;
		
		int contents;
		int flags;

	TextureSpec();
	~TextureSpec();
	
	void load(Properties *props);

	void activate(float td);
	void finish();

};
