CustomItem {

	name = AI Kernel Module;
	
	model1 = gfx/primitive/item.primitive;
	
	texture1 = textures/game/AIUnit.png;
	
	bbMins = -4 -4 -4;
	
	bbMaxs = 4 4 4;
	
	customCarriable = 1;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_ENTITY_KILLED;

	action = TRIGGER_ACTION_FUNCTION_POINTER;
	name = BossWall;
	targetName = BossWall;
};


Mission {

	bsp = data/bsp/bossBattle2.bsp;
	
	music = music/The Siege.xm;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
	
	fogColor = 0.25 0.25 0.25;
	fogMin = 0;
	fogMax = 2500;
	fogDensity = 0.25;
	
	skySphere = textures/game/day2.jpg;
	skySphereSize = 1;
	
	bossDefFile = data/gameDefs/bioTankCommander;
	
	enemyLevel = 3;
	
	startCutscene = data/cutscenes/scripts/bossBattle2Start;
	
	ambientEffects = sound/ambience/grasslands/birdsong.ogg|sound/ambience/grasslands/cardinal.ogg|sound/ambience/grasslands/falsebird.ogg|sound/ambience/grasslands/lapwing.ogg|sound/ambience/grasslands/robin.ogg;
	
	exitToMission = AUTO;
};

Objective {

	id = 1;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Destroy Beta Biotank;
	status = OBJ_INCOMPLETE;
	active = 0;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_ENTITY_KILLED;
	
	action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
	name = BioMech Tank V3.0 (Beta);
	objectiveId = 1;

};

@END@
