Mission {

	bsp = data/bsp/hub.bsp;
	
	//music = music/A Bear Called Otso.xm;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE;
	
	fogColor = 0.25 0.25 0.25;
	fogMin = 0;
	fogMax = 3500;
	fogDensity = 0.25;
	
	skySphere = textures/game/overcast.png;
	
	itemLimit = 8;
	
	enemyLevel = 5;
	
	//startCutscene = data/cutscenes/scripts/hub;
	
	exitToMission = mission01;
};

@END@
