LOAD_NARRATIVE bossBattle2Start;

ENTITY_POSITION_AT "Bob" "BobCutStart";
ENTITY_POSITION_AT "Teeka" "TeekaCutStart";

CAMERA_POSITION_AT "CameraLocation1";
CAMERA_LOOK_AT "Teeka";

ENTITY_LOOK_RANDOM "Teeka";

WAIT 100;

SHOW_NARRATIVE 600;

ENTITY_MOVE_TO "Bob" "MeetLocation" 0.5;

WAIT 200;

ENTITY_LOOK_AT "Teeka" "StartLocation";

WAIT 400;

ENTITY_STOP "Bob";

ENTITY_LOOK_AT "Bob" "Teeka";

WAIT 100;

ENTITY_LOOK_AT "Teeka" "Bob";

WAIT 50;

ENTITY_JUMP "Teeka" 0.75;

WAIT 100;

ENTITY_MOVE_TO "Bob" "StartLocation" 0.5;
ENTITY_MOVE_TO "Teeka" "StartLocation" 0.5;

WAIT 300;

SKIP;

ENTITY_POSITION_AT "Bob" "BobStart";
ENTITY_POSITION_AT "Teeka" "TeekaStart";

@END@
