Mission {

	missionName = Biomech Supply Base Rear Exit;

	bsp = data/bsp/enemyBase1_3.bsp;
	
	music = music/Warlord Theme.s3m;
	
	fogColor = 0 0 0;
	fogMin = 0;
	fogMax = 3000;
	fogDensity = 0.5;
	
	skySphere = textures/game/day2.jpg;
	skySphereSize = 1;
	
	enemyLevel = 2;
	
	enemySpawnList = NME_PISTOL_BLOB|NME_MACHINEGUN_BLOB|NME_SHOTGUN_BLOB|NME_PISTOL_DROID|NME_MACHINEGUN_DROID|NME_GRENADE_BLOB;
	spawnSize = 1;
	minSpawnTime = 300;
	maxSpawnTime = 500;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
	
	timeLimit = 300;
	
	startCutscene = data/cutscenes/scripts/supplyExit;
	
	exitToMission = AUTO;
};

Objective {

	id = 1;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Escape before bombs detonate;
	status = OBJ_INCOMPLETE;
	active = 1;

};

// ========================= Tower Entrance ================


Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;
	
	action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
	name = exitPoint;
	objectiveId = 1;

};

@END@
