textures/mech/glass01 {

	lightLevel = 0.05;
	
	blended = 1;
	
	contents = CONTENTS_SOLID;

};

textures/mech/glass02 {

	lightLevel = 0.05;
	
	blended = 1;
	
	contents = CONTENTS_SOLID;
};

textures/mech/energybarrier01 {

	lightLevel = 0.75;
	
	blended = 1;
	
	mx = TSM_NORMAL;
	my = TSM_NORMAL;
	
	dx = 0;
	dy = 75;

};

textures/mech/energybarrier02 {

	lightType = LT_PULSE;
	lightLevel = 0.1;
	lightMinLevel = 0.1;
	lightMaxLevel = 0.15;
	lightSpeed = 0.0005;
	
	blended = 1;
	
	mx = TSM_NORMAL;
	my = TSM_NORMAL;
	
	dy = -10;

};

textures/mech/light01 {

	bright = 1;

};

textures/mech/computerscreen01 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen02 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen03 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen04 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen05 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen06 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen07 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen08 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/computerscreen09 {

	bright = 1;

	lightLevel = 1.0;
	
	

};

textures/mech/plasmapipe {

	bright = 1;
	
	mx = TSM_NORMAL;
	my = TSM_NORMAL;
	
	dx = 100;
	dy = 0;

};

textures/mech/basefloor02 {

	reflective = 1;

};

@END@
